shvulkan
pre-release
by mrsinho.
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Here is a list of all macros with links to the files they belong to:
- s -
SH_FALSE :
shVulkan.h
SH_FORMAT_SFLOAT :
shVulkan.h
SH_FORMAT_SINT :
shVulkan.h
SH_FORMAT_UINT :
shVulkan.h
SH_FORMAT_UNDEFINED :
shVulkan.h
SH_MAX_PIPELINE_POOL_DESCRIPTOR_COUNT :
shVulkan.h
SH_MAX_PIPELINE_SHADER_STAGE_COUNT :
shVulkan.h
SH_MAX_PIPELINE_SUBPASS_COLOR_ATTACHMENT_COUNT :
shVulkan.h
SH_MAX_PIPELINE_VERTEX_ATTRIBUTE_COUNT :
shVulkan.h
SH_MAX_PIPELINE_VERTEX_BINDING_COUNT :
shVulkan.h
SH_MAX_STACK_BUFFER_REGION_COUNT :
shVulkan.h
SH_MAX_STACK_DEVICE_COLOR_FORMATS_QUERIES :
shVulkan.h
SH_MAX_STACK_DEVICE_SURFACE_FORMAT_COUNT :
shVulkan.h
SH_MAX_STACK_PHYSICAL_DEVICE_COUNT :
shVulkan.h
SH_MAX_STACK_QUEUE_COUNT :
shVulkan.h
SH_MAX_STACK_QUEUE_FAMILY_COUNT :
shVulkan.h
SH_MAX_STACK_SURFACE_PRESENT_MODE_COUNT :
shVulkan.h
SH_MAX_STACK_VALIDATION_LAYER_COUNT :
shVulkan.h
SH_PIPELINE_POOL_MAX_PIPELINE_COUNT :
shVulkan.h
SH_TRUE :
shVulkan.h
SH_VEC1_SIGNED_DOUBLE :
shVulkan.h
SH_VEC1_SIGNED_FLOAT :
shVulkan.h
SH_VEC1_SIGNED_INT :
shVulkan.h
SH_VEC1_UNSIGNED_INT :
shVulkan.h
SH_VEC1_UNSIGNED_LONG :
shVulkan.h
SH_VEC2_SIGNED_DOUBLE :
shVulkan.h
SH_VEC2_SIGNED_FLOAT :
shVulkan.h
SH_VEC2_SIGNED_INT :
shVulkan.h
SH_VEC2_UNSIGNED_INT :
shVulkan.h
SH_VEC2_UNSIGNED_LONG :
shVulkan.h
SH_VEC3_SIGNED_DOUBLE :
shVulkan.h
SH_VEC3_SIGNED_FLOAT :
shVulkan.h
SH_VEC3_SIGNED_INT :
shVulkan.h
SH_VEC3_UNSIGNED_INT :
shVulkan.h
SH_VEC3_UNSIGNED_LONG :
shVulkan.h
SH_VEC4_SIGNED_DOUBLE :
shVulkan.h
SH_VEC4_SIGNED_FLOAT :
shVulkan.h
SH_VEC4_SIGNED_INT :
shVulkan.h
SH_VEC4_UNSIGNED_INT :
shVulkan.h
SH_VEC4_UNSIGNED_LONG :
shVulkan.h
shAllocatePipelinePool :
shVulkan.h
shFreePipelinePool :
shVulkan.h
shVkError :
shVulkan.h
shVkResultError :
shVulkan.h
- v -
VK_MAKE_API_VERSION :
shVulkan.h
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