shengine pre-release
shengine by mrsinho
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ShSceneProperties Struct Reference

Structure representing properties related to the scene. More...

#include <shEnvironment.h>

Data Fields

uint32_t entity_count
 
ShIdentityp_identities
 
ShCamerap_cameras
 
ShTransformp_transforms
 

Detailed Description

Structure representing properties related to the scene.

The ShSceneProperties structure represents properties related to the scene in the shengine framework, including entity count, and pointers to identity, camera, transform, and host memory linker components.

Field Documentation

◆ entity_count

uint32_t ShSceneProperties::entity_count

Entity count.

◆ p_cameras

ShCamera* ShSceneProperties::p_cameras

Pointers to camera components.

◆ p_identities

ShIdentity* ShSceneProperties::p_identities

Pointers to identity components.

◆ p_transforms

ShTransform* ShSceneProperties::p_transforms

Pointers to transform components.


The documentation for this struct was generated from the following file: