shengine pre-release
shengine by mrsinho
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Structure representing properties related to the scene. More...
#include <shEnvironment.h>
Data Fields | |
uint32_t | entity_count |
ShIdentity * | p_identities |
ShCamera * | p_cameras |
ShTransform * | p_transforms |
Structure representing properties related to the scene.
The ShSceneProperties structure represents properties related to the scene in the shengine
framework, including entity count, and pointers to identity, camera, transform, and host memory linker components.
uint32_t ShSceneProperties::entity_count |
Entity count.
ShCamera* ShSceneProperties::p_cameras |
Pointers to camera components.
ShIdentity* ShSceneProperties::p_identities |
Pointers to identity components.
ShTransform* ShSceneProperties::p_transforms |
Pointers to transform components.